Unfortunately, not all the critical issues are resolved (though many have been) and the pace of the updates has also created some serious new issues from time to time, including some save file problems in 1.0.2.2 and 1.0.2.6 that should not have made it to a public release. These updates have fixed many crashes, performance issues and gameplay issues for many players. This has resulted in fourteen new updates in the two or so weeks since release. Since release, we have been working overtime to address those issues preventing gameplay for some customers, while also addressing other serious issues affecting a wider range of players. It’s also clear that despite the best efforts of a lot of very good volunteer testers, we didn’t achieve the level of polish that many of you expected at release. It’s clear, in hindsight, that while we had over 300 testers and DW2 was in alpha and beta testing for a year, we did not have a large enough testing pool to catch all critical issues related to hardware configurations. We will be switching to a slower update schedule to make additional testing possible and to improve the stability of official updates going forward.) We will be putting more time into testing beta updates before they go official to avoid introducing new save or other problems. (TLDR: We are prioritizing Critical Issues, Performance Issues and Gameplay issues in that order. For those who have experienced serious issues, we apologize and especially appreciate your understanding as we work to resolve these. Whenever the ability to trade is implemented in Going Medieval you can expect this page to stay up to date with all the latest news and guides.Hello to everyone in the Distant Worlds 2 community,įirst, Elliot and I would like to thank all of our customers for your patience and your support since Distant Worlds 2 was released. That being said, the goal of the game is to settle somewhere and create a grand settlement… Hopefully we will also see the ability to move around the map and support more of a nomad style of play. We can also see Caravans listed in the roadmap which I would think relates to trade caravans more than anything else. It’s clearly one of the top priorities and the first thing they thought to write on the roadmap. ![]() (Which is probably best so nobodies expectations are being ruined.)Įven though the list below isn’t said to be in any specific order, I would imagine that being the first item on the list may hold some kind of weight here. The developers have not stated a timeline at all for any of the features. There is also a possibility that traders will pass by your settlement from time to time but details on trading in Going Medieval are scarce at the moment.Īs we can see on the in-game roadmap below, a trading system is indeed planned for the game. As there is also a region map here I would think that is how that will be implemented. ![]() They will then travel to a settlement and attempt to trade with this settlement. In Rimworld, you can send a trade caravan with goods, currency and colonists. I imagine this will function similar to the way that trading works in Rimworld. My best guess would be that this screen will be used for trading. Bandits will occasionally attack your settlement depending on your difficulty settings but we never get to interact with any or the friendly settlements. In the current version of the game we are unable to interact with any of these groups. There are friendly settlements and enemy ones. On this screen we are able to see other settlements that exist in the game. You can access the region map in Going Medieval by selecting the Region button at the top of the UI To do this, press the Region button at the top left of the screen. In-game we already have the ability to view the entire region and view other settlements. This shows up some of the mechanics and features that the developers already have planned for the future of the game. The roadmap for the game can be viewed in-game. That being said hold on tight because the developers are definitely planning on adding the feature in. This guide will stay updated once one become available and show you exactly how to do it.Īs aforementioned there is currently no trading in the game as of yet. In Going Medieval you are not the only colony on the map.Īs of the current version of the game’s Early Access there is currently no trading mechanic in the game. The vikings even often traded with travelers from Asia and Russia. With so many different cultures with different materials trade agreements often helped groups of people get rid of surplus materials whilst providing them with some other things they needed. ![]() Trade was one of the most important parts of medieval times.
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